I recently got a brand new Hydra & TE35 for my oldest son’s birthday coming up this Sunday.
Today I went to load an app I made for him based on the Tinkr framework (using the Oct 23 SDK) and so far, it’s not good. Setup seems to be off my a couple of pixels, it flickers all over the place and touch is horrible.
Is this an issue with this SDK? An issue connecting to Hydra? A bad module? I have verified I connected it as TE35 and not T35 by accident
I’m disappointed Gus. 1) this is me, and 2) it says it right in my first post that I verified it.
I definitely want to work to get this resolved. For now I’m going to be forced to use my T35 display since I need to get the project finished and the gifts wrapped. But I have 2 other Hydras I can test on as we come up with things for me to test.
I’ve gone through again though, and there’s no mistaking it’s the TE35. I even deleted and readded it. Issue continues. It’s not a BIG pixel difference; it’s livable. The real thing is the flicker and the poor touch response. It does respond, just not as well as I would expect.
Also note I’m using the Oct 23rd release not the latest non-beta one. I don’t know if that makes a difference.
Screen still seems a bit flickery, not as bad. Pixels are now perfect.
Still a problem with touch though. Touch up fires immediately. As soon as I put the pen down it tells me I’ve lifted it; which I haven’t. The big issue here is that doing so makes touch moves not work.
Would you mind terribly having the guys test this specifically on the Hydra? I doubt you test every feature on every device for every release, because frankly that’d be entirely too much and you’d never get anything out. I do recall having touch issues on the Hydra on a previous firmware though, so perhaps it snuck back in?
Very specifically touch move on the TE35 on the Hydra. I’d really appreciate it.
The original T35 doesn’t flicker so I’m not sure it would be an issue for anything other than TE35. Though the touch move issue is present on the T35 iirc
I haven’t received any word that it’s been resolved and there’s been no updates since I reported the issue so I would assume it is still present. I have been using a joystick to render a mouse cursor and take click/move events from that while I wait on the Hydra and a USB mouse on the G120 based Cobra II.