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Whats Up?


#1

Whats up TinyCLR?

I wanna know what you think about this project? What can i improve? What would YOU like to see?
Let me know, and I’m sure i can convince Gus for an experience point boost for you

Keep it in mind guys! I’d love to hear your input!!

http://www.tinyclr.com/forum/7/582/#/1/msg4609

Were almost done :slight_smile:


#2

Looks neat, but I’d like to see more raw electronics. The TinyCLR LEDs are neat, but when you are using so many of them it puts the project out of reach of a lot of people that don’t want to spend $200+ on them.

Also, what about integrating an LCD?


#3

You can use smaller LEDs and then there is no need for transistor buffers. We only need those because we are trying to make big.


#4

I would like to see a huge touchscreen with game info on it 8)


#5

We are using

http://www.tinyclr.com/hardware/1/fez-domino/#/grid/item/141/

To display the information, but we might consider using touchscreen :slight_smile:

Thank you for the input!


#6

If you have unlimited resourced from GHI, why not just use a Cobra?


#7

Then it will be very bad demonstration of our products…use cobra to blink LEDs!! Cobra can do much more than that :smiley:


#8

Yeah, that’s what I mean!

  • Hook it up to the network to host a leaderboard page
  • Have all of the player stats on the touchscreen

You get the idea!


#9

A leaderboard is a great idea! 8)
Or a LED matrix which displays score to the public? 8)


#10

I may or may not of mentioned this in the other post, but we are using
http://www.tinyclr.com/hardware/1/fez-domino/#/grid/item/141/

We decided to go with ^


#11

great price point ! Can you get blue with white backlight variant?


#12

[quote]I may or may not of mentioned this in the other post, but we are using
http://www.tinyclr.com/hardware/1/fez-domino/#/grid/item/141/

We decided to go with ^[/quote]

You did mention this, but I am talking about a big board with the score. (this is not only for showing scores, but more for attracting people and letting them play) :wink: