But I can’t find the reserved size of that buffer. Is there anyone that can help me with this? (Maybe if you build the whole thing you get a .map file?)
Thanks Gus. That means I can safely do double buffering in that space in case of QVGA screensize. By doing double buffering by changing the DMA address instead of copying the backbuffer the rotating cube (solid fill, not waiting for vertical retrace) renders at 280FPS! Love the Hydra.