Sorry. Code is useless without Constant.cs:
using System;
using System.Collections;
using System.Text;
using System.Threading;
namespace Bauland.Others
{
namespace Constants.MfRc522
{
public enum Register
{
// Command and status
Command = 0x01 << 1,
ComIrq = 0x04 << 1,
DivIrq = 0x05 << 1,
Error = 0x06 << 1,
FifoData = 0x09 << 1,
FifoLevel = 0x0A << 1,
Control = 0x0C << 1,
BitFraming = 0x0D << 1,
Coll = 0x0E << 1,
Mode = 0x11 << 1,
TxMode = 0x12 << 1,
RxMode = 0x13 << 1,
TxControl = 0x14 << 1,
TxASK = 0x15 << 1,
Version = 0x37 << 1,
CrcResultHigh = 0x21 << 1,
CrcResultLow = 0x22 << 1,
ModeWith = 0x24 << 1,
TMode = 0x2A << 1,
TPrescaler = 0x2B << 1,
TReloadH = 0x2C << 1,
TReloadL = 0x2D << 1,
}
public enum StatusCode
{
Ok,
Collision,
Error,
Timeout,
NoRoom
}
public enum PiccCommand
{
ReqA = 0x26,
HaltA = 0x50,
SelCl1 = 0x93,
SelCl2 = 0x95,
SelCl3 = 0x97,
}
public enum PcdCommand
{
Transceive = 0x0c,
Idle = 0x00,
CalculateCrc = 0x03,
}
public enum UidType
{
T4,
T7,
T10
}
public class Uid
{
public UidType UidType { get; set; }
public byte[] UidBytes { get; set; }
public byte Sak { get; set; }
}
}
}