Today I got a critical problem, I put some textfile (.txt) in the app resources, then when I tried to load the data with Resources.GetString, I only got the first 144 characters only. How to solve this problem?
The good news is now I can run Glide without problem in TinyCLR preview 5.
I think it was started from the initiative to port all gadgeteer module drivers to tinyclr, and sometimes I need to decompile older libraries because I didn’t have the source code to figure out how it works, so I took some libraries from there…
Seems that the hard work from Mifmasterz was a bit premature. It works and the displays all appear albeit wrong colours but there is some speed issues and lack of invalidation of the elements.
I can build my code and run it and see the screens but the response to buttons is not fluid. Sometimes they don’t appear to draw back to the upstate. There is also a huge delay in touch response. The touch is fast via the driver and I can see this in the debug but the graphics are slow.
I think if we can use the same XML layouts but use the new UI elements to create the buttons, etc, that might be a better way forward.
If anyone wants to grab the source code and have a play, you can find it here. The driver is setup for my 1024x768 LCD but easy enough to make changes to the driver and the XML files.