Currently the socket.Accept is repeated 5 times in case of a socket exception.
If the network is down ( socket error 10050) i gues it does not make sense to try 5 times. or??
I have multple threads running in an application. One of the threads is streaming audio (WAV / MP3) and this gets heavily interrupted if the network goes down, also as a result of locking in the network code.
Maybe this can be fixed in SDK 2015-R2 
@ RobvanSchelven - I’m not sure exactly what issue you’re referring to. Can you show some code?
@ John - Its in the HttpListener class in file SDK file HttpListener.cs from NETMF 4.3
A piece of the mentioned function below
private void AcceptThreadFunc()
{
Thread.CurrentThread.Priority = ThreadPriority.AboveNormal;
this.m_ServiceRunning = true;
int num = 0;
this.m_RequestArrived.Set();
while (this.m_ServiceRunning)
{
NetworkStream stream = (NetworkStream) null;
Socket socket;
try
{
socket = this.m_listener.Accept();
num = 0;
try
{
socket.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.Debug, true);
}
catch
{
}
}
catch (SocketException ex)
{
if (num > 5)
{
if (this.m_ServiceRunning && !this.m_Closed)
this.Stop();
this.m_RequestArrived.Set();
break;
}
++num;
continue;
}
catch
{
if (this.m_ServiceRunning && !this.m_Closed)
this.Stop();
this.m_RequestArrived.Set();
break;
}
@ RobvanSchelven - We cannot make changes to the core NETMF libraries in our SDK.
@ John - Ahhh… I thought this was an improved piece of code by GHI