I’m getting “Failed allocation for 1234 blocks, 14808 bytes” printed to the debug console when loading an elf file from a resource. Commenting out a single method makes it go away. I only have about 150 LOC in the compiled file, the elf file is 15K. Is this to be expected or am I doing something wrong?
Any way to load it as a stream or in multiple elf files or am I already at the limit of the whole device when this occurs? If I can load multiple elf files can they interact with each other if they use header files or would it have to go through managed code for them to interact?