Rebirth of FLEX

[quote]Sure, game engine in c++. You know it will be very very fast on its processor.
[/quote]

Did I hear game and C++…? ;D

Too bad the project crashed because of something stupid.
However I am glad that you decided not to give up.
Looking forward to a future version.

@ Steven 200-240MHz & C++…are you 3D rendering what I’m 3D rendering?

@ Alex another naming contest? Nonsense! Your name is still perfect (if not event more so) for a Hydra based system where you can swap parts on the fly.

Oh did I mention a beta of Gadgetos (with little documentation) went live on Skewworks yesterday? Even has full Emulator support. :wink:

@ Skewworks

What, you forgot about me already?

@ Skewworks OpenGL ES 2.0 = shaders. ;D

@ Jdal not at all! I actually thought [italic]you[/italic] forgot since you never sent an email for a date/time to meet up. :smiley:

I wouldn’t mind seeing GHI and community Gadgeteer boards for the FLEX ;D

@ Skewworks

Oh, then i just guess it was a simple case of misunderstanding. As last i left it was “let me know” and i never heard back :wink:

You have my e-mail, if you want to continue where we left off shoot me an e-mail.

@ JDAL, I’m actually having a hard time finding your email in my contact list. :-[ Could you send me another email?

Sent it via contacts us on your site.