Project - Game-O Managed Ray-Casting Engine

I just posted Game-O Managed Ray-Casting Engine on Codeshare. Feel free to discuss and make suggestions here.

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3D in managed code! Very impressive :slight_smile:

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That is awesome!!!

Well done, as always

Hats off to you Taylorza. I honestly cannot imagine how you manage to create so many impressive contributions in such short intervals. And such a large variety of things.

Thank you all!

@ KiwiSaner, this one was a little easier because when I originally started with the embedded stuff I did a RLP implementation for the Spider, so this was really just a port of that code to a managed code.

You can view the Spider version running here: Gadgeteer FEZ Spider - Ray casting engine - 3 - YouTube

The fun/challenge with the Game-O is the limited memory to store the textures etc.