Main Site Documentation

Project - Game-O Managed Ray-Casting Engine


#1

I just posted Game-O Managed Ray-Casting Engine on Codeshare. Feel free to discuss and make suggestions here.


#2

3D in managed code! Very impressive :slight_smile:


#3

That is awesome!!!


#4

Well done, as always


#5

Hats off to you Taylorza. I honestly cannot imagine how you manage to create so many impressive contributions in such short intervals. And such a large variety of things.


#6

Thank you all!

@ KiwiSaner, this one was a little easier because when I originally started with the embedded stuff I did a RLP implementation for the Spider, so this was really just a port of that code to a managed code.

You can view the Spider version running here: http://www.youtube.com/watch?v=8_8V_ulJcTc

The fun/challenge with the Game-O is the limited memory to store the textures etc.