Main Site Documentation

Project - Game-O Managed Ray-Casting Engine


I just posted Game-O Managed Ray-Casting Engine on Codeshare. Feel free to discuss and make suggestions here.


3D in managed code! Very impressive :slight_smile:


That is awesome!!!


Well done, as always


Hats off to you Taylorza. I honestly cannot imagine how you manage to create so many impressive contributions in such short intervals. And such a large variety of things.


Thank you all!

@ KiwiSaner, this one was a little easier because when I originally started with the embedded stuff I did a RLP implementation for the Spider, so this was really just a port of that code to a managed code.

You can view the Spider version running here:

The fun/challenge with the Game-O is the limited memory to store the textures etc.