I threw a couple of things into Resources of my project (running on USBizi). However, when I read them back at runtime via the following:
string s = Resources.GetString(Resources.StringResources.App)
it throws an Out of Memory exception. So is there a way to read the resource in a piece meal fashion, perhaps, like, 1kb at a time?
If not, are there any alternatives to storing the resources elsewhere (e.g. i do not have an SD card in my design).