According to the NETMF Bitmap documentation, the following bitmap types are supported:
16bpp RGB 555 (five bits for each color, one bit unused)
16bpp RGB 556 (five bits each for red and blue, six bits for green)
I’m creating a bitmap to use as a background image in an 800 x 480 window. I know that there are memory issues to deal with. I’m trying to understand how the size and bit depth of the original image are translated into the resulting bitmap image saved as a Resource:
[ol]what image file types can be imported into the Resource editor?
are the original image’s bpp retained in the Resource bitmap that is created?[/ol]
EDIT: I also found this info:
All color bitmap formats are silently converted to 16bpp RGB (565) at build time for the managed application. 1bpp monochrome bitmaps are compressed at build-time.
When loading bitmap data at run-time:
Only 16bpp (565 format) and 24bpp RGB formats are supported by BitmapImageType.Bmp.