GT.Timer.Interval behavior

I have some code that uses a GT.Timer declared in a class like this:



In my constructor, I create a tick event handler:

```cs]            myTimer.Tick += myTimer_Tick;[/code



Everything works fine unless I try to set the interval before I start it.  If I try to set the interval like this:

```cs]            myTimer.Interval = new TimeSpan(ScrollRate);[/code


and then start the timer, I never get an event fired.

Any thoughts?

@ Blue Hair Bob - How large is ScrollRate? The TimeSpan constructor overload takes a single argument in Ticks. Have you attempted using a TimeSpan object that is constructed using 5 arguments from day to millisecond?

I was shooting for ms: from 50 to 500.

The following code:

    public partial class Program
    {
        GT.Timer MyTimer;

        // This method is run when the mainboard is powered up or reset.   
        void ProgramStarted()
        {
            Debug.Print("Program Started");

            MyTimer = new GT.Timer(500);
            MyTimer.Tick += Timer_Tick;
            MyTimer.Interval = new TimeSpan(0, 0, 0, 0, 1000);
            MyTimer.Start();
        }

        void Timer_Tick(GT.Timer timer)
        {
            Debug.Print("Tick");
        }
    }


results in this output:

[quote=“FEZSpider”]Using mainboard GHI Electronics FEZSpider version 1.0
Program Started
Tick
Tick
Tick
Tick
Tick
Tick[/quote]

Yes, I have verified that does work.

I was trying to use



The parameter here is (long ticks).  Obviously wrong is I pass in ms.  But, even if I scale the value properly, it appears that the event never fires if set using this form of the call.

Thanks for the work around.  Is this a bug?

@ Blue Hair Bob - The following code gave me the same Tick per second output:

public partial class Program
    {
        GT.Timer MyTimer;

        // This method is run when the mainboard is powered up or reset.   
        void ProgramStarted()
        {
            Debug.Print("Program Started");

            MyTimer = new GT.Timer(500);
            MyTimer.Tick += Timer_Tick;
            MyTimer.Interval = new TimeSpan(10000000);//new TimeSpan(0, 0, 0, 0, 1000);
            MyTimer.Start();
        }

        void Timer_Tick(GT.Timer timer)
        {
            Debug.Print("Tick");
        }
    }

Also, due to an error in conversion on the fly, I was able to get a Tick per 10ms.

OK, thanks so much. I will try to figure out what I was doing wrong - or maybe just use what works and move on. You guys have the greatest support. Thanks again.