Graphics: Bitmap v Screen.SimpleGraphics

I’m not clear on exactly which of these is “better”.

I’m playing around with creating a small “terminal” API that supports fixed with fonts and provides “dumb terminal” text output, partly for the hell of it (learning the platform) and partly because I’ll find it useful, anyway…

I can draw text on the screen with a color and X,Y position but can do so with either Bitmap or Screen.SimpleGraphics.

Bitmap seems to be generic and decoupled from the actual display model/driver but is there any other reason to favor one over the other?


Gadgeteer wraps everything in a simpler format. You seem well experienced so I suggest you not use any of the gadgeteer wrappers. This makes your code portable to any device.