G30 Development board and Glide

Just got my new G30 development board and doing
some testing to get to know it better.

Although my final project does not require a display I wanted to get the on board display
going for debugging purposes. I tried to write a simple Glide program which works
fine on the Emulator (vs2013) however when I deploy to the actual board
I get a message saying it wont fit.

“Deployment storage (size: 131072 bytes) was not large enough to fit deployment assemblies (size: 221400 bytes)”

I am not using Gadgeteer.

My question is, can I write to a lower level to the display and if so where can I find some docs on the
LCD controller?

thanks
dale

There is no bitmap support on G30 and so glide will not work.

We will be sharing the code to draw on the display without bitmap support.

By the way, the code is already in the brain pad driver on the brain pad support page if you want to extract it today.

Thanks GUS, that is exactly what I was looking for.
It worked like a charm but I did have to make a few changes
to the static class “Peripherals” to map the pins correctly.

I’ve extracted those classes into this project if anyone is interested:
https://dl.dropboxusercontent.com/u/117911887/G30.Display.zip

cheers
dale

Hi,

 Could you please direct me to the Display code for the G30 Development board. I just purchased this board but do not have code examples for the LCD display. All the help will be appreciated. 

Thank you

@ adnansh85 -

GUS said Brainpad

Look here:

1 Like

@ willgeorge - Thank you. Got it working. :slight_smile: :slight_smile:

@ Dale Lyons - Can you please re-post the extracted classes needed for the G30 Development board display? Your previous link is broken.

@ hwalker_MIWV - just extract it from here

https://www.ghielectronics.com/downloads/BrainPad/BrainPad.cs

Welcome to the community.

@ Gus - I am missing the PWM assembly reference from that code, what is the solution for this occurring on the latest SDK packs? Also can you please send me the full documentation on the G30 dev board? The G30 datasheet does not state all the hardware types such as what type of display the 1.8" SPI LCD display is nor did I see it on the schematic. I think I am missing the full operations manual and the code posted on GHI website is outdated and for the G80.

Why do you need PWM, for the display I mean? You will only copy the display code from the brainpad driver, not the entire driver.

/// <summary> 
    /// Controls the display on the BrainPad.
    /// </summary>
    public static class Display {
        private static SPI spi;
        private static OutputPort controlPin;
        private static OutputPort resetPin;
        private static OutputPort backlightPin;

        private static byte[] buffer1;
        private static byte[] buffer2;
        private static byte[] buffer4;
        private static byte[] clearBuffer;
        private static byte[] characterBuffer1;
        private static byte[] characterBuffer2;
        private static byte[] characterBuffer4;

        private const byte ST7735_MADCTL = 0x36;
        private const byte MADCTL_MY = 0x80;
        private const byte MADCTL_MX = 0x40;
        private const byte MADCTL_MV = 0x20;
        private const byte MADCTL_BGR = 0x08;

        /// <summary>
        /// The width of the display in pixels.
        /// </summary>
        public const int Width = 160;

        /// <summary>
        /// The height of the display in pixels.
        /// </summary>
        public const int Height = 128;

        static Display() {
            buffer1 = new byte[1];
            buffer2 = new byte[2];
            buffer4 = new byte[4];
            clearBuffer = new byte[160 * 2 * 16];
            characterBuffer1 = new byte[80];
            characterBuffer2 = new byte[320];
            characterBuffer4 = new byte[1280];

            controlPin = new OutputPort(Peripherals.Display.Control, false);
            resetPin = new OutputPort(Peripherals.Display.Reset, false);
            backlightPin = new OutputPort(Peripherals.Display.Backlight, true);
            spi = new SPI(new SPI.Configuration(Peripherals.Display.ChipSelect, false, 0, 0, false, true, 12000, Peripherals.Display.SpiModule));

            Reset();

            WriteCommand(0x11); //Sleep exit 
            Thread.Sleep(120);

            // ST7735R Frame Rate
            WriteCommand(0xB1);
            WriteData(0x01); WriteData(0x2C); WriteData(0x2D);
            WriteCommand(0xB2);
            WriteData(0x01); WriteData(0x2C); WriteData(0x2D);
            WriteCommand(0xB3);
            WriteData(0x01); WriteData(0x2C); WriteData(0x2D);
            WriteData(0x01); WriteData(0x2C); WriteData(0x2D);

            WriteCommand(0xB4); // Column inversion 
            WriteData(0x07);

            // ST7735R Power Sequence
            WriteCommand(0xC0);
            WriteData(0xA2); WriteData(0x02); WriteData(0x84);
            WriteCommand(0xC1); WriteData(0xC5);
            WriteCommand(0xC2);
            WriteData(0x0A); WriteData(0x00);
            WriteCommand(0xC3);
            WriteData(0x8A); WriteData(0x2A);
            WriteCommand(0xC4);
            WriteData(0x8A); WriteData(0xEE);

            WriteCommand(0xC5); // VCOM 
            WriteData(0x0E);

            WriteCommand(0x36); // MX, MY, RGB mode
            WriteData(MADCTL_MX | MADCTL_MY | MADCTL_BGR);

            // ST7735R Gamma Sequence
            WriteCommand(0xe0);
            WriteData(0x0f); WriteData(0x1a);
            WriteData(0x0f); WriteData(0x18);
            WriteData(0x2f); WriteData(0x28);
            WriteData(0x20); WriteData(0x22);
            WriteData(0x1f); WriteData(0x1b);
            WriteData(0x23); WriteData(0x37); WriteData(0x00);

            WriteData(0x07);
            WriteData(0x02); WriteData(0x10);
            WriteCommand(0xe1);
            WriteData(0x0f); WriteData(0x1b);
            WriteData(0x0f); WriteData(0x17);
            WriteData(0x33); WriteData(0x2c);
            WriteData(0x29); WriteData(0x2e);
            WriteData(0x30); WriteData(0x30);
            WriteData(0x39); WriteData(0x3f);
            WriteData(0x00); WriteData(0x07);
            WriteData(0x03); WriteData(0x10);

            WriteCommand(0x2a);
            WriteData(0x00); WriteData(0x00);
            WriteData(0x00); WriteData(0x7f);
            WriteCommand(0x2b);
            WriteData(0x00); WriteData(0x00);
            WriteData(0x00); WriteData(0x9f);

            WriteCommand(0xF0); //Enable test command  
            WriteData(0x01);
            WriteCommand(0xF6); //Disable ram power save mode 
            WriteData(0x00);

            WriteCommand(0x3A); //65k mode 
            WriteData(0x05);

            // Rotate
            WriteCommand(ST7735_MADCTL);
            WriteData(MADCTL_MV | MADCTL_MY);

            WriteCommand(0x29); //Display on
            Thread.Sleep(50);

            Clear();
        }

        private static void WriteData(byte[] data) {
            controlPin.Write(true);
            spi.Write(data);
        }

        private static void WriteCommand(byte command) {
            buffer1[0] = command;
            controlPin.Write(false);
            spi.Write(buffer1);
        }

        private static void WriteData(byte data) {
            buffer1[0] = data;
            controlPin.Write(true);
            spi.Write(buffer1);
        }

        private static void Reset() {
            resetPin.Write(false);
            Thread.Sleep(300);
            resetPin.Write(true);
            Thread.Sleep(1000);
        }

        private static void SetClip(int x, int y, int width, int height) {
            WriteCommand(0x2A);

            controlPin.Write(true);
            buffer4[1] = (byte)x;
            buffer4[3] = (byte)(x + width - 1);
            spi.Write(buffer4);

            WriteCommand(0x2B);
            controlPin.Write(true);
            buffer4[1] = (byte)y;
            buffer4[3] = (byte)(y + height - 1);
            spi.Write(buffer4);
        }

        /// <summary>
        /// Clears the Display.
        /// </summary>
        public static void Clear() {
            SetClip(0, 0, 160, 128);
            WriteCommand(0x2C);

            for (var i = 0; i < 128 / 16; i++)
                WriteData(clearBuffer);
        }

        /// <summary>
        /// Draws an image.
        /// </summary>
        /// <param name="data">The image as a byte array.</param>
        public static void DrawImage(byte[] data) {
            if (data == null) throw new ArgumentNullException("data");
            if (data.Length == 0) throw new ArgumentException("data.Length must not be zero.", "data");

            WriteCommand(0x2C);
            WriteData(data);
        }

        /// <summary>
        /// Draws an image at the given location.
        /// </summary>
        /// <param name="x">The x coordinate to draw at.</param>
        /// <param name="y">The y coordinate to draw at.</param>
        /// <param name="image">The image to draw.</param>
        public static void DrawImage(int x, int y, Image image) {
            if (image == null) throw new ArgumentNullException("image");
            if (x < 0) throw new ArgumentOutOfRangeException("x", "x must not be negative.");
            if (y < 0) throw new ArgumentOutOfRangeException("y", "y must not be negative.");

            SetClip(x, y, image.Width, image.Height);
            DrawImage(image.Pixels);
        }

        /// <summary>
        /// Draws a filled rectangle.
        /// </summary>
        /// <param name="x">The x coordinate to draw at.</param>
        /// <param name="y">The y coordinate to draw at.</param>
        /// <param name="width">The width of the rectangle.</param>
        /// <param name="height">The height of the rectangle.</param>
        /// <param name="color">The color to draw.</param>
        public static void DrawFilledRectangle(int x, int y, int width, int height, Color color) {
            if (x < 0) throw new ArgumentOutOfRangeException("x", "x must not be negative.");
            if (y < 0) throw new ArgumentOutOfRangeException("y", "y must not be negative.");
            if (width < 0) throw new ArgumentOutOfRangeException("width", "width must not be negative.");
            if (height < 0) throw new ArgumentOutOfRangeException("height", "height must not be negative.");

            SetClip(x, y, width, height);

            var data = new byte[width * height * 2];
            for (var i = 0; i < data.Length; i += 2) {
                data[i] = (byte)((color.As565 >> 8) & 0xFF);
                data[i + 1] = (byte)((color.As565 >> 0) & 0xFF);
            }

            DrawImage(data);
        }

        /// <summary>
        /// Turns the backlight on.
        /// </summary>
        public static void TurnOn() {
            backlightPin.Write(true);
        }

        /// <summary>
        /// Turns the backlight off.
        /// </summary>
        public static void TurnOff() {
            backlightPin.Write(false);
        }

        /// <summary>
        /// Draws a pixel.
        /// </summary>
        /// <param name="x">The x coordinate to draw at.</param>
        /// <param name="y">The y coordinate to draw at.</param>
        /// <param name="color">The color to draw.</param>
        public static void SetPixel(int x, int y, Color color) {
            if (x < 0) throw new ArgumentOutOfRangeException("x", "x must not be negative.");
            if (y < 0) throw new ArgumentOutOfRangeException("y", "y must not be negative.");

            SetClip(x, y, 1, 1);

            buffer2[0] = (byte)(color.As565 >> 8);
            buffer2[1] = (byte)(color.As565 >> 0);

            DrawImage(buffer2);
        }

        /// <summary>
        /// Draws a line.
        /// </summary>
        /// <param name="x">The x coordinate to start drawing at.</param>
        /// <param name="y">The y coordinate to start drawing at.</param>
        /// <param name="x1">The ending x coordinate.</param>
        /// <param name="y1">The ending y coordinate.</param>
        /// <param name="color">The color to draw.</param>
        public static void DrawLine(int x0, int y0, int x1, int y1, Color color) {
            if (x0 < 0) throw new ArgumentOutOfRangeException("x0", "x0 must not be negative.");
            if (y0 < 0) throw new ArgumentOutOfRangeException("y0", "y0 must not be negative.");
            if (x1 < 0) throw new ArgumentOutOfRangeException("x1", "x1 must not be negative.");
            if (y1 < 0) throw new ArgumentOutOfRangeException("y1", "y1 must not be negative.");

            var steep = Math.Abs(y1 - y0) > Math.Abs(x1 - x0);
            int t, dX, dY, yStep, error;

            if (steep) {
                t = x0;
                x0 = y0;
                y0 = t;
                t = x1;
                x1 = y1;
                y1 = t;
            }

            if (x0 > x1) {
                t = x0;
                x0 = x1;
                x1 = t;

                t = y0;
                y0 = y1;
                y1 = t;
            }

            dX = x1 - x0;
            dY = System.Math.Abs(y1 - y0);

            error = (dX / 2);

            if (y0 < y1) {
                yStep = 1;
            }
            else {
                yStep = -1;
            }

            for (; x0 < x1; x0++) {
                if (steep) {
                    SetPixel(y0, x0, color);
                }
                else {
                    SetPixel(x0, y0, color);
                }

                error -= dY;

                if (error < 0) {
                    y0 += (byte)yStep;
                    error += dX;
                }
            }
        }

        /// <summary>
        /// Draws a circle.
        /// </summary>
        /// <param name="x">The x coordinate to draw at.</param>
        /// <param name="y">The y coordinate to draw at.</param>
        /// <param name="r">The radius of the circle.</param>
        /// <param name="color">The color to draw.</param>
        public static void DrawCircle(int x, int y, int r, Color color) {
            if (x < 0) throw new ArgumentOutOfRangeException("x", "x must not be negative.");
            if (y < 0) throw new ArgumentOutOfRangeException("y", "y must not be negative.");
            if (r <= 0) throw new ArgumentOutOfRangeException("radius", "radius must be positive.");

            int f = 1 - r;
            int ddFX = 1;
            int ddFY = -2 * r;
            int dX = 0;
            int dY = r;

            SetPixel(x, y + r, color);
            SetPixel(x, y - r, color);
            SetPixel(x + r, y, color);
            SetPixel(x - r, y, color);

            while (dX < dY) {
                if (f >= 0) {
                    dY--;
                    ddFY += 2;
                    f += ddFY;
                }

                dX++;
                ddFX += 2;
                f += ddFX;

                SetPixel(x + dX, y + dY, color);
                SetPixel(x - dX, y + dY, color);
                SetPixel(x + dX, y - dY, color);
                SetPixel(x - dX, y - dY, color);

                SetPixel(x + dY, y + dX, color);
                SetPixel(x - dY, y + dX, color);
                SetPixel(x + dY, y - dX, color);
                SetPixel(x - dY, y - dX, color);
            }
        }

        /// <summary>
        /// Draws a rectangle.
        /// </summary>
        /// <param name="x">The x coordinate to draw at.</param>
        /// <param name="y">The y coordinate to draw at.</param>
        /// <param name="width">The width of the rectangle.</param>
        /// <param name="height">The height of the rectangle.</param>
        /// <param name="color">The color to use.</param>
        public static void DrawRectangle(int x, int y, int width, int height, Color color) {
            if (x < 0) throw new ArgumentOutOfRangeException("x", "x must not be negative.");
            if (y < 0) throw new ArgumentOutOfRangeException("y", "y must not be negative.");
            if (width < 0) throw new ArgumentOutOfRangeException("width", "width must not be negative.");
            if (height < 0) throw new ArgumentOutOfRangeException("height", "height must not be negative.");

            for (var i = x; i < x + width; i++) {
                SetPixel(i, y, color);
                SetPixel(i, y + height - 1, color);
            }

            for (var i = y; i < y + height; i++) {
                SetPixel(x, i, color);
                SetPixel(x + width - 1, i, color);
            }
        }

        static byte[] font = new byte[95 * 5] {
            0x00, 0x00, 0x00, 0x00, 0x00, /* Space	0x20 */
            0x00, 0x00, 0x4f, 0x00, 0x00, /* ! */
            0x00, 0x07, 0x00, 0x07, 0x00, /* " */
            0x14, 0x7f, 0x14, 0x7f, 0x14, /* # */
            0x24, 0x2a, 0x7f, 0x2a, 0x12, /* $ */
            0x23, 0x13, 0x08, 0x64, 0x62, /* % */
            0x36, 0x49, 0x55, 0x22, 0x20, /* & */
            0x00, 0x05, 0x03, 0x00, 0x00, /* ' */
            0x00, 0x1c, 0x22, 0x41, 0x00, /* ( */
            0x00, 0x41, 0x22, 0x1c, 0x00, /* ) */
            0x14, 0x08, 0x3e, 0x08, 0x14, /* // */
            0x08, 0x08, 0x3e, 0x08, 0x08, /* + */
            0x50, 0x30, 0x00, 0x00, 0x00, /* , */
            0x08, 0x08, 0x08, 0x08, 0x08, /* - */
            0x00, 0x60, 0x60, 0x00, 0x00, /* . */
            0x20, 0x10, 0x08, 0x04, 0x02, /* / */
            0x3e, 0x51, 0x49, 0x45, 0x3e, /* 0		0x30 */
            0x00, 0x42, 0x7f, 0x40, 0x00, /* 1 */
            0x42, 0x61, 0x51, 0x49, 0x46, /* 2 */
            0x21, 0x41, 0x45, 0x4b, 0x31, /* 3 */
            0x18, 0x14, 0x12, 0x7f, 0x10, /* 4 */
            0x27, 0x45, 0x45, 0x45, 0x39, /* 5 */
            0x3c, 0x4a, 0x49, 0x49, 0x30, /* 6 */
            0x01, 0x71, 0x09, 0x05, 0x03, /* 7 */
            0x36, 0x49, 0x49, 0x49, 0x36, /* 8 */
            0x06, 0x49, 0x49, 0x29, 0x1e, /* 9 */
            0x00, 0x36, 0x36, 0x00, 0x00, /* : */
            0x00, 0x56, 0x36, 0x00, 0x00, /* ; */
            0x08, 0x14, 0x22, 0x41, 0x00, /* < */
            0x14, 0x14, 0x14, 0x14, 0x14, /* = */
            0x00, 0x41, 0x22, 0x14, 0x08, /* > */
            0x02, 0x01, 0x51, 0x09, 0x06, /* ? */
            0x3e, 0x41, 0x5d, 0x55, 0x1e, /* @ 		0x40 */
            0x7e, 0x11, 0x11, 0x11, 0x7e, /* A */
            0x7f, 0x49, 0x49, 0x49, 0x36, /* B */
            0x3e, 0x41, 0x41, 0x41, 0x22, /* C */
            0x7f, 0x41, 0x41, 0x22, 0x1c, /* D */
            0x7f, 0x49, 0x49, 0x49, 0x41, /* E */
            0x7f, 0x09, 0x09, 0x09, 0x01, /* F */
            0x3e, 0x41, 0x49, 0x49, 0x7a, /* G */
            0x7f, 0x08, 0x08, 0x08, 0x7f, /* H */
            0x00, 0x41, 0x7f, 0x41, 0x00, /* I */
            0x20, 0x40, 0x41, 0x3f, 0x01, /* J */
            0x7f, 0x08, 0x14, 0x22, 0x41, /* K */
            0x7f, 0x40, 0x40, 0x40, 0x40, /* L */
            0x7f, 0x02, 0x0c, 0x02, 0x7f, /* M */
            0x7f, 0x04, 0x08, 0x10, 0x7f, /* N */
            0x3e, 0x41, 0x41, 0x41, 0x3e, /* O */
            0x7f, 0x09, 0x09, 0x09, 0x06, /* P		0x50 */
            0x3e, 0x41, 0x51, 0x21, 0x5e, /* Q */
            0x7f, 0x09, 0x19, 0x29, 0x46, /* R */
            0x26, 0x49, 0x49, 0x49, 0x32, /* S */
            0x01, 0x01, 0x7f, 0x01, 0x01, /* T */
            0x3f, 0x40, 0x40, 0x40, 0x3f, /* U */
            0x1f, 0x20, 0x40, 0x20, 0x1f, /* V */
            0x3f, 0x40, 0x38, 0x40, 0x3f, /* W */
            0x63, 0x14, 0x08, 0x14, 0x63, /* X */
            0x07, 0x08, 0x70, 0x08, 0x07, /* Y */
            0x61, 0x51, 0x49, 0x45, 0x43, /* Z */
            0x00, 0x7f, 0x41, 0x41, 0x00, /* [ */
            0x02, 0x04, 0x08, 0x10, 0x20, /* \ */
            0x00, 0x41, 0x41, 0x7f, 0x00, /* ] */
            0x04, 0x02, 0x01, 0x02, 0x04, /* ^ */
            0x40, 0x40, 0x40, 0x40, 0x40, /* _ */
            0x00, 0x00, 0x03, 0x05, 0x00, /* `		0x60 */
            0x20, 0x54, 0x54, 0x54, 0x78, /* a */
            0x7F, 0x44, 0x44, 0x44, 0x38, /* b */
            0x38, 0x44, 0x44, 0x44, 0x44, /* c */
            0x38, 0x44, 0x44, 0x44, 0x7f, /* d */
            0x38, 0x54, 0x54, 0x54, 0x18, /* e */
            0x04, 0x04, 0x7e, 0x05, 0x05, /* f */
            0x08, 0x54, 0x54, 0x54, 0x3c, /* g */
            0x7f, 0x08, 0x04, 0x04, 0x78, /* h */
            0x00, 0x44, 0x7d, 0x40, 0x00, /* i */
            0x20, 0x40, 0x44, 0x3d, 0x00, /* j */
            0x7f, 0x10, 0x28, 0x44, 0x00, /* k */
            0x00, 0x41, 0x7f, 0x40, 0x00, /* l */
            0x7c, 0x04, 0x7c, 0x04, 0x78, /* m */
            0x7c, 0x08, 0x04, 0x04, 0x78, /* n */
            0x38, 0x44, 0x44, 0x44, 0x38, /* o */
            0x7c, 0x14, 0x14, 0x14, 0x08, /* p		0x70 */
            0x08, 0x14, 0x14, 0x14, 0x7c, /* q */
            0x7c, 0x08, 0x04, 0x04, 0x00, /* r */
            0x48, 0x54, 0x54, 0x54, 0x24, /* s */
            0x04, 0x04, 0x3f, 0x44, 0x44, /* t */
            0x3c, 0x40, 0x40, 0x20, 0x7c, /* u */
            0x1c, 0x20, 0x40, 0x20, 0x1c, /* v */
            0x3c, 0x40, 0x30, 0x40, 0x3c, /* w */
            0x44, 0x28, 0x10, 0x28, 0x44, /* x */
            0x0c, 0x50, 0x50, 0x50, 0x3c, /* y */
            0x44, 0x64, 0x54, 0x4c, 0x44, /* z */
            0x08, 0x36, 0x41, 0x41, 0x00, /* { */
            0x00, 0x00, 0x77, 0x00, 0x00, /* | */
            0x00, 0x41, 0x41, 0x36, 0x08, /* } */
            0x08, 0x08, 0x2a, 0x1c, 0x08  /* ~ */
        };

        private static void DrawLetter(int x, int y, char letter, Color color, int scaleFactor) {
            var index = 5 * (letter - 32);
            var upper = (byte)(color.As565 >> 8);
            var lower = (byte)(color.As565 >> 0);
            var characterBuffer = scaleFactor == 1 ? characterBuffer1 : (scaleFactor == 2 ? characterBuffer2 : characterBuffer4);

            var i = 0;

            for (var j = 1; j <= 64; j *= 2) {
                for (var k = 0; k < scaleFactor; k++) {
                    for (var l = 0; l < 5; l++) {
                        for (var m = 0; m < scaleFactor; m++) {
                            var show = (font[index + l] & j) != 0;

                            characterBuffer[i++] = show ? upper : (byte)0x00;
                            characterBuffer[i++] = show ? lower : (byte)0x00;
                        }
                    }
                }
            }

            SetClip(x, y, 5 * scaleFactor, 8 * scaleFactor);
            DrawImage(characterBuffer);
        }

        /// <summary>
        /// Draws a letter at the given location.
        /// </summary>
        /// <param name="x">The x coordinate to draw at.</param>
        /// <param name="y">The y coordinate to draw at.</param>
        /// <param name="letter">The letter to draw.</param>
        /// <param name="color">The color to use.</param>
        public static void DrawLetter(int x, int y, char letter, Color color) {
            if (letter > 126 || letter < 32) throw new ArgumentOutOfRangeException("letter", "This letter cannot be drawn.");
            if (x < 0) throw new ArgumentOutOfRangeException("x", "x must not be negative.");
            if (y < 0) throw new ArgumentOutOfRangeException("y", "y must not be negative.");

            DrawLetter(x, y, letter, color, 1);
        }

        /// <summary>
        /// Draws a large letter at the given location.
        /// </summary>
        /// <param name="x">The x coordinate to draw at.</param>
        /// <param name="y">The y coordinate to draw at.</param>
        /// <param name="letter">The letter to draw.</param>
        /// <param name="color">The color to use.</param>
        public static void DrawLargeLetter(int x, int y, char letter, Color color) {
            if (letter > 126 || letter < 32) throw new ArgumentOutOfRangeException("letter", "This letter cannot be drawn.");
            if (x < 0) throw new ArgumentOutOfRangeException("x", "x must not be negative.");
            if (y < 0) throw new ArgumentOutOfRangeException("y", "y must not be negative.");

            DrawLetter(x, y, letter, color, 2);
        }

        /// <summary>
        /// Draws an extra large letter at the given location.
        /// </summary>
        /// <param name="x">The x coordinate to draw at.</param>
        /// <param name="y">The y coordinate to draw at.</param>
        /// <param name="letter">The letter to draw.</param>
        /// <param name="color">The color to use.</param>
        public static void DrawExtraLargeLetter(int x, int y, char letter, Color color) {
            if (letter > 126 || letter < 32) throw new ArgumentOutOfRangeException("letter", "This letter cannot be drawn.");
            if (x < 0) throw new ArgumentOutOfRangeException("x", "x must not be negative.");
            if (y < 0) throw new ArgumentOutOfRangeException("y", "y must not be negative.");

            DrawLetter(x, y, letter, color, 4);
        }

        /// <summary>
        /// Draws text at the given location.
        /// </summary>
        /// <param name="x">The x coordinate to draw at.</param>
        /// <param name="y">The y coordinate to draw at.</param>
        /// <param name="text">The string to draw.</param>
        /// <param name="color">The color to use.</param>
        public static void DrawText(int x, int y, string text, Color color) {
            if (x < 0) throw new ArgumentOutOfRangeException("x", "x must not be negative.");
            if (y < 0) throw new ArgumentOutOfRangeException("y", "y must not be negative.");
            if (text == null) throw new ArgumentNullException("data");

            for (var i = 0; i < text.Length; i++)
                DrawLetter(x + i * 6, y, text[i], color, 1);
        }

        /// <summary>
        /// Draws large text at the given location.
        /// </summary>
        /// <param name="x">The x coordinate to draw at.</param>
        /// <param name="y">The y coordinate to draw at.</param>
        /// <param name="text">The string to draw.</param>
        /// <param name="color">The color to use.</param>
        public static void DrawLargeText(int x, int y, string text, Color color) {
            if (x < 0) throw new ArgumentOutOfRangeException("x", "x must not be negative.");
            if (y < 0) throw new ArgumentOutOfRangeException("y", "y must not be negative.");
            if (text == null) throw new ArgumentNullException("data");

            for (var i = 0; i < text.Length; i++)
                DrawLetter(x + i * 6 * 2, y, text[i], color, 2);
        }

        /// <summary>
        /// Draws extra large text at the given location.
        /// </summary>
        /// <param name="x">The x coordinate to draw at.</param>
        /// <param name="y">The y coordinate to draw at.</param>
        /// <param name="text">The string to draw.</param>
        /// <param name="color">The color to use.</param>
        public static void DrawExtraLargeText(int x, int y, string text, Color color) {
            if (x < 0) throw new ArgumentOutOfRangeException("x", "x must not be negative.");
            if (y < 0) throw new ArgumentOutOfRangeException("y", "y must not be negative.");
            if (text == null) throw new ArgumentNullException("data");

            for (var i = 0; i < text.Length; i++)
                DrawLetter(x + i * 6 * 4, y, text[i], color, 4);
        }

        /// <summary>
        /// Draws a number at the given location.
        /// </summary>
        /// <param name="x">The x coordinate to draw at.</param>
        /// <param name="y">The y coordinate to draw at.</param>
        /// <param name="number">The number to draw.</param>
        /// <param name="color">The color to use.</param>
        public static void DrawNumber(int x, int y, double number, Color color) {
            if (x < 0) throw new ArgumentOutOfRangeException("x", "x must not be negative.");
            if (y < 0) throw new ArgumentOutOfRangeException("y", "y must not be negative.");

            DrawText(x, y, number.ToString("N2"), color);
        }

        /// <summary>
        /// Draws a large number at the given location.
        /// </summary>
        /// <param name="x">The x coordinate to draw at.</param>
        /// <param name="y">The y coordinate to draw at.</param>
        /// <param name="number">The number to draw.</param>
        /// <param name="color">The color to use.</param>
        public static void DrawLargeNumber(int x, int y, double number, Color color) {
            if (x < 0) throw new ArgumentOutOfRangeException("x", "x must not be negative.");
            if (y < 0) throw new ArgumentOutOfRangeException("y", "y must not be negative.");

            DrawLargeText(x, y, number.ToString("N2"), color);
        }

        /// <summary>
        /// Draws an extra large number at the given location.
        /// </summary>
        /// <param name="x">The x coordinate to draw at.</param>
        /// <param name="y">The y coordinate to draw at.</param>
        /// <param name="number">The number to draw.</param>
        /// <param name="color">The color to use.</param>
        public static void DrawExtraLargeNumber(int x, int y, double number, Color color) {
            if (x < 0) throw new ArgumentOutOfRangeException("x", "x must not be negative.");
            if (y < 0) throw new ArgumentOutOfRangeException("y", "y must not be negative.");

            DrawExtraLargeText(x, y, number.ToString("N2"), color);
        }

        /// <summary>
        /// Draws a number at the given location.
        /// </summary>
        /// <param name="x">The x coordinate to draw at.</param>
        /// <param name="y">The y coordinate to draw at.</param>
        /// <param name="number">The number to draw.</param>
        /// <param name="color">The color to use.</param>
        public static void DrawNumber(int x, int y, long number, Color color) {
            if (x < 0) throw new ArgumentOutOfRangeException("x", "x must not be negative.");
            if (y < 0) throw new ArgumentOutOfRangeException("y", "y must not be negative.");

            DrawText(x, y, number.ToString("N0"), color);
        }

        /// <summary>
        /// Draws a large number at the given location.
        /// </summary>
        /// <param name="x">The x coordinate to draw at.</param>
        /// <param name="y">The y coordinate to draw at.</param>
        /// <param name="number">The number to draw.</param>
        /// <param name="color">The color to use.</param>
        public static void DrawLargeNumber(int x, int y, long number, Color color) {
            if (x < 0) throw new ArgumentOutOfRangeException("x", "x must not be negative.");
            if (y < 0) throw new ArgumentOutOfRangeException("y", "y must not be negative.");

            DrawLargeText(x, y, number.ToString("N0"), color);
        }

        /// <summary>
        /// Draws an extra large number at the given location.
        /// </summary>
        /// <param name="x">The x coordinate to draw at.</param>
        /// <param name="y">The y coordinate to draw at.</param>
        /// <param name="number">The number to draw.</param>
        /// <param name="color">The color to use.</param>
        public static void DrawExtraLargeNumber(int x, int y, long number, Color color) {
            if (x < 0) throw new ArgumentOutOfRangeException("x", "x must not be negative.");
            if (y < 0) throw new ArgumentOutOfRangeException("y", "y must not be negative.");

            DrawExtraLargeText(x, y, number.ToString("N0"), color);
        }
    }

@ Gus - I want all the code for the dev board because I will be controlling a motor as well and wanted to test the whole board. Also I am having trouble getting it to run. I deploy the solution successfully but am not sure how to run the code line by line or why nothing happens after deploying is complete.

PS - I think you left out some needed definitions from that code such as Color and Image that come before the Display class is defined.

@ hwalker_MIWV - I only copy/pasted the class for you to see. It will need cleaning up for it to work. To your earlier question, the display controller is ST7735R
Examples fro other peripherals are found at the bottom of this page .NET Micro Framework – GHI Electronics

It seem you are getting into it all at once, which may cause some confusion early on. I suggest you work individual peripherals individually.