My Game-O arrived today. Like I don’t have enough to do already
We need lightweight game loading framework. To load games from SD card. It would be grate to standardize on something.
That’s why I put out a PDF detailing launching apps and providing an interface to them
Can you please share a link?
http://www.skewworks.com/standards/
I’ll be putting out a v1.1 soon, but it just adds support for console apps and exit codes
Thank you
Np. I’m taking a little break between the contract I was working on today and getting back to the ROME beta to work up some GameO magic.
Not sure if this has been answered but what driver does the LCD use? I was thinking of porting my RLP graphics code from the Seeed OLED.
@ Skewworks - The display is interfaced via the FSMC (flexible static memory controller) on the STM32F407 not via SPI like the OLED. The native interface is quite simple to work with and surprisingly fast, I was able to implement my ray caster using RLPLite and directly writing to the display memory at 320x240 resolution.
The latest firmware supports flushing a bitmap directly so the graphics functions are all those cover by the bitmap class. So, if you native implementation will provide better memory utilization than I think that would be great.
Hi, When the console would be available?
Very soon