i have a USB keyboard & its seems to be working fine at bringing in characters…however at some points in the program I need to query to see if a keyboard is actually present (right now I just blindly assume it is). Is there a way to tell? I do use a connected event which does some things when the keyboard is initially connected, but i’m talikng about much later. I suppose I could just set a flag, but seems like there should be some sort of query available at any point.
I did try GetDevices, but it just returns:
Which doesn’t really show a keyboard is plugged in.