I have been trying a dozen samples with basically the same 50 lines of network code with a few variations, they all look mostly the same but are missing some fundamental maturity.
If you fiddle around with the network cable, if you play for the wifi-router or your ISP changes DNS settings, you can have anyone of them throw a deadly exception.
I think the reason is the recent changes in the API’s and the inconsistent drivers provided.
I have been trying to hack some general handling and checking of states and availability, but have lost focus on my own project due to this. (Gadgeteering should be fun!)
Does anyone have a stable set of networking code, that is easy to deploy into my playzone, making the networking layer stable.
Just to clarify, my networking code works fine, I am just nervous that I havent realized all possible exceptions to handle.