So of course there must be some driver. It seems you are using something you received from Mike.
That driver, if applicable will know that the touch occurred. If you want it to trigger an event then you should extend the driver with a delegate and an event. Then in another part of your app where you want to process that you subscribe to the event.
Something like this perhaps?
In Driver Class:
public delegate void TouchReceivedDelagate (int Xpos, int Ypos);
public event TouchReceivedDelagate TouchReceived;
In Driver Class when a touch is received:
TouchReceived( Xpos, Ypos ); // trigger the event and pass the touch location to any subcribers
In another part of your app where you initialize functionality and want to process touch events:
DriverClass.TouchReceived += HandleTouchInput;
Now in the same class that this was initialized in you can Handle the input:
void HandleTouchInput(int Xpos, int Ypos)
// process the event
If at any point you want to stop processing the event but don’t want to affect the driver you can:
DriverClass.TouchReceived -= HandleTouchInput;
Hope this is relevant and useful information.