WOW!
This makes me kinda sad though. Since that servo would have cost me less than the ones I got
Iāve never buying things at my local stores again.
Iām glad I have these forumsā¦
WOW!
This makes me kinda sad though. Since that servo would have cost me less than the ones I got
Iāve never buying things at my local stores again.
Iām glad I have these forumsā¦
So the manufacturer replied last night. Guess what their solution was:
int position = 0;
byte[] buffer = new byte[8];
SerialPort UART = new SerialPort("COM1", 2400);
UART.Open();
while (true)
{
buffer[0] = (byte)('!');
buffer[1] = (byte)('S');
buffer[2] = (byte)('C');
buffer[3] = 0;
buffer[4] = 0;
buffer[5] = (byte)(position % 256);
buffer[6] = (byte)(position / 256);
buffer[7] = 0x0d;
UART.Write(buffer, 0, buffer.Length);
Thread.Sleep(20);
}
Send the data to the Servo16 as fast as possible, constantly. They even sent a video of it working! Itās strange to me that iād have to do that, but I have no choice to go along with it.
Yeah that is really stupid on their end?! You would think a servo controller will keep sending the servo signal continuously! Maybe we are missing something
I wonder if they googled the problem, found this forum and implemented your infinite loop suggestion If there is a fix to be made then it should only be a firmware update I suppose.
So I did the threaded thing; yes it works. I did the tap on the servoās potentiometer back into the Analog Input ports, and that works to; I can get the angle of the servo from the servo itself.
Plugged in all 3 of the servos and they started doing weird stuff. I think the drain on the potentiometers is causing a malfunction within the servos
I might have to abandon the project until I get more sophisticated servos with feedback loops.
Ah boy.