RLPLite Multiple Sources

To make things clear off the bat I am not trying to run multiple RLPLite bins at the same time.

What I am wondering is if there is any danger associated with loading one RLPLite bin, using it, disposing off all the associated methods, and then loading a completely different bin and consuming that one, and so one.

Basically I’d like to have multiple RLPLite engines for 3D/2D gaming and I’d like to be able to simply switch between the two of them depending on what game is running at the time.

I would think that would work just fine, but I wanted to check on any dangers before attempting to run it on an actual device. :slight_smile:

I don’t see why not. All you do is “reflashing” the RLP allocated spot with the new code from a new bin.

That’s what I was hoping to hear.

You can run multiple RLP, just place each one in a separate memory region. Or load the one you need, run and then load the next one on top and run.

RLP and RLPLite are the same.

Awesome thanks for the confirmation Gus!