To make things clear off the bat I am not trying to run multiple RLPLite bins at the same time.
What I am wondering is if there is any danger associated with loading one RLPLite bin, using it, disposing off all the associated methods, and then loading a completely different bin and consuming that one, and so one.
Basically I’d like to have multiple RLPLite engines for 3D/2D gaming and I’d like to be able to simply switch between the two of them depending on what game is running at the time.
I would think that would work just fine, but I wanted to check on any dangers before attempting to run it on an actual device.