Never used DisplayRectangle( ) before with a x and y corner radius other than 0, 0.
If I add a corner radius other than 0,0 the outline color is displayed but there is no fill color.
Is this normal?
Never used DisplayRectangle( ) before with a x and y corner radius other than 0, 0.
If I add a corner radius other than 0,0 the outline color is displayed but there is no fill color.
Is this normal?
Can you show the line of code?
@ Architect -
Sorry but Format as code menu is not working (IE and Chrome? on Windows 8.1)
display_T35.SimpleGraphics.AutoRedraw = true;
display_T35.SimpleGraphics.BackgroundColor =
GT.Color.FromRGB(104, 255, 255);
display_T35.SimpleGraphics.Clear();
// Draws Solid Red
display_T35.SimpleGraphics.DisplayRectangle(
GT.Color.Red, // outline color
1, // outline thickness
10, 10, // x, y
50, 40, // width and height
0, 0, // x and y corner radius
GT.Color.Red, // gradient start color
10, 10, // gradient start coordinate
GT.Color.Red, // gradient end color
50, 40, // gradient end coordinate
0xff); // opaque
//0x00); // (transparent)
//Draws Red border, Blue to white gradient
display_T35.SimpleGraphics.DisplayRectangle(
GT.Color.Red, // outline color
1, // outline thickness
10, 10, // x, y
50, 40, // width and height
0, 0, // x and y corner radius
GT.Color.Blue, // gradient start color
10, 10, // gradient start coordinate
GT.Color.White, // gradient end color
50, 40, // gradient end coordinate
0xff); // opaque
//0x00); // transparent
//Draws a Red border only, Fill is my background color
//opaque or transparent makes no difference
display_T35.SimpleGraphics.DisplayRectangle(
GT.Color.Red, // outline color
1, // outline thickness
10, 10, // x, y
50, 40, // width and height
10, 10, // x and y corner radius
GT.Color.Blue, // gradient start color
10, 10, // gradient start coordinate
GT.Color.White, // gradient end color
50, 40, // gradient end coordinate
0xff); // opaque
//0x00); // (transparent)
I have tried different width/height and corner radius. Always shows only the border if radius is other than zero.
Windows 8.1 64 bit, FEZ Raptor, T35 Display, VS 2012 for desktop
I was trying to draw some buttons
@ willgeorge - I have just tried the following example (using Bitmap class instead of the display module). I have run it using emulator. I see the same result. As soon as the corner radius is not 0 the function ignores fill color(s).
Bitmap display = new Bitmap(320, 240);
// This method is run when the mainboard is powered up or reset.
void ProgramStarted()
{
// Use Debug.Print to show messages in Visual Studio's "Output" window during debugging.
Debug.Print("Program Started");
display.Clear();
// Draws Solid Red
display.DrawRectangle( GT.Color.Red, // outline color
1, // outline thickness
10, 10, // x, y
50, 40, // width and height
0, 0, // x and y corner radius
GT.Color.Red, // gradient start color
10, 10, // gradient start coordinate
GT.Color.Red, // gradient end color
50, 40, // gradient end coordinate
0xff); // opaque
//0x00); // (transparent)
//Draws Red border, Blue to white gradient
display.DrawRectangle( GT.Color.Red, // outline color
1, // outline thickness
61, 10, // x, y
50, 40, // width and height
0, 0, // x and y corner radius
GT.Color.Blue, // gradient start color
61, 10, // gradient start coordinate
GT.Color.White, // gradient end color
50, 40, // gradient end coordinate
0xff);
// opaque //0x00); // transparent
//Draws a Red border only, Fill is my background color
//opaque or transparent makes no difference
display.DrawRectangle( GT.Color.Red, // outline color
1, // outline thickness
111, 10, // x, y
50, 40, // width and height
1, 1, // x and y corner radius
GT.Color.Blue, // gradient start color
0, 0, // gradient start coordinate
GT.Color.Blue, // gradient end color
0, 0, // gradient end coordinate
ushort.MaxValue); // opaque
//0x00); // (transparent)
display.Flush();
}
I don’t know if this by design or a bug. In any case the documentation should reflect this if it is by design or it should be fixed if this is a bug.
I would report this on NETMF codeplex site.
@ Architect -
Thank you…
At least it is not me!
Yep. You are welcome!
@ Architect -
Took your advice and reported on Codeplex
(I used your code for emulator because it does not need the hardware display)
Great! Thank you.