I’m not sure if this is related to the new beta release or even what the old status of this was since I can’t remember the last time I used PulseDebugLED(). However, I just tried using it with a Cerberus and it didn’t pulse. It just turned the LED off and execution ended. I tried starting it directly in ProgramStarted(), in a separate thread, and in an endless loop within a separate thread. None worked as expected.
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You’re killin’ me @ Smalls!
On the serious side:
GT.Timer timer = new GT.Timer(1000);
void ProgramStarted()
{
Debug.Print("Program Started");
timer.Tick += timer_Tick;
timer.Start();
}
void timer_Tick(GT.Timer timer)
{
PulseDebugLED();
}
worked fine for me
Works for me too. Not sure why I didn’t try this version the other day. I was thinking that PulseDebugLED() had a wait built into it and so I was putting it in a tight while loop in its own thread. Thanks for the reminder.