1 Like
now, that’s fast SPI.
What is next? Video playback?
Good idea, but I’m already side tracked and onto the next mad idea
You should play a video of your board playing a video! That is mad :wall:
@ andre.m - just 5 images from resources…
@ Justin - Is the speed up sequence - the fastest?
for (;;)
{
imgBytes = Resources.GetBytes(Resources.BinaryResources._1);
display_N18.DrawRaw(imgBytes, 128, 160, 0, 0);
Thread.Sleep(1000);
imgBytes = Resources.GetBytes(Resources.BinaryResources._2);
display_N18.DrawRaw(imgBytes, 128, 160, 0, 0);
Thread.Sleep(1000);
imgBytes = Resources.GetBytes(Resources.BinaryResources._3);
display_N18.DrawRaw(imgBytes, 128, 160, 0, 0);
Thread.Sleep(1000);
imgBytes = Resources.GetBytes(Resources.BinaryResources._4);
display_N18.DrawRaw(imgBytes, 128, 160, 0, 0);
Thread.Sleep(1000);
imgBytes = Resources.GetBytes(Resources.BinaryResources._5);
display_N18.DrawRaw(imgBytes, 128, 160, 0, 0);
Thread.Sleep(1000);
for (int i = 0; i < 10; i++)
{
imgBytes = Resources.GetBytes(Resources.BinaryResources._1);
display_N18.DrawRaw(imgBytes, 128, 160, 0, 0);
imgBytes = Resources.GetBytes(Resources.BinaryResources._2);
display_N18.DrawRaw(imgBytes, 128, 160, 0, 0);
imgBytes = Resources.GetBytes(Resources.BinaryResources._3);
display_N18.DrawRaw(imgBytes, 128, 160, 0, 0);
imgBytes = Resources.GetBytes(Resources.BinaryResources._4);
display_N18.DrawRaw(imgBytes, 128, 160, 0, 0);
imgBytes = Resources.GetBytes(Resources.BinaryResources._5);
display_N18.DrawRaw(imgBytes, 128, 160, 0, 0);
}
}
Cool!