I have a 16x16 bit map blit function…
public void Image(int x, int y, int Graphic)
{
int offset = Graphic * 2;
for( int y1 = 0 ;y1<16; y1++)
{
Paint8Pixles(x , y + y1, Lcdgraphics[offset]);
Paint8Pixles(x + 8, y + y1, Lcdgraphics[offset+1]);
offset += 36;
}
}
And I store my bitmaps as binary data (just like the glyphs
static byte[] Lcdgraphics = new byte[36 * 16]{
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x07,0xE0,0x07,0xE0,0x07,0xE0,0x07,0xE0,0x0F,0xF0,0x0F,0xF0,0x0F,0xF0,0x0F,0xF0,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x1F,0xF8,0x1F,0xF8,0x1F,0xF8,0x1F,0xF8,0x10,0x08,0x10,0x08,0x10,0x08,0x10,0x08,
0xFF,0xFC,0xFF,0xFC,0xFF,0xFC,0xFF,0xFC,0xFF,0xFC,0x7C,0x00,0x7C,0x00,0x7C,0x00,0x7C,0x00,
0x7C,0x00,0x2C,0xFC,0x3F,0x3C,0x3F,0xFC,0x3F,0xFC,0x2F,0xF4,0x2F,0xF4,0x2F,0xF4,0x2F,0xF4,
0x80,0x02,0x80,0x02,0x80,0x02,0x80,0x02,0x80,0x02,0x54,0x00,0x54,0x00,0x54,0x00,0x54,0x00,
0x54,0x06,0x73,0xFE,0x7F,0xEC,0x7F,0xFE,0x7F,0xFE,0x5F,0xFA,0x5E,0x7A,0x59,0x9A,0x5F,0xFA,
0x80,0x03,0xB0,0x03,0xB6,0x03,0xB6,0xC3,0xB6,0xDB,0x38,0x00,0x38,0x00,0x38,0x00,0x38,0x00,
0x38,0x06,0x6F,0xFE,0x7F,0xF6,0x7F,0xFE,0x7F,0xFE,0xBF,0xFD,0xBE,0x7D,0xB9,0x9D,0xBF,0xFD,
0x80,0x03,0xB0,0x03,0xB6,0x03,0xB6,0xC3,0xB6,0xDB,0x10,0x00,0x10,0x00,0x10,0x00,0x10,0x30,
0x10,0x36,0xEF,0xFF,0xFF,0xFE,0xFF,0xFF,0xFF,0xFF,0xBF,0xFD,0xBE,0x7D,0xB9,0x9D,0xB4,0x4D,
0x80,0x03,0xB0,0x03,0xB6,0x03,0xB6,0xC3,0xB6,0xDB,0x10,0x00,0x10,0x00,0x10,0x00,0x10,0x30,
0x10,0x36,0xDE,0x7F,0xF7,0xEB,0xF7,0x7F,0xF7,0x7F,0xBF,0xFD,0xBE,0x7D,0xB9,0x9D,0xAA,0xD5,
0x80,0x02,0x80,0x02,0x80,0x02,0x80,0x02,0x80,0x02,0x00,0x00,0x00,0x00,0x01,0x80,0x01,0xB0,
0x01,0xB6,0xDC,0xBF,0xFD,0xCB,0xFD,0xBF,0xFD,0xBF,0xBF,0xFD,0xBE,0x7D,0xB9,0x9D,0xAA,0xD5,
0xFF,0xFC,0xFF,0xFC,0xFF,0xFC,0xFF,0xFC,0xFF,0xFC,0x00,0x00,0x00,0x00,0x01,0x80,0x01,0xB0,
0x01,0xB6,0xFD,0xBF,0xFD,0xBF,0xFD,0xCB,0xDC,0xBF,0xBF,0xFD,0xBE,0x7D,0xB9,0x9D,0xA2,0xC5,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0C,0x00,0x0D,0x80,0x0D,0xB0,
0x0D,0xB6,0xFE,0x7F,0xFE,0x7F,0xFE,0x7B,0xDE,0x7F,0xBF,0xFD,0xBE,0x7D,0xB9,0x9D,0xAA,0xD5,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0C,0x00,0x0D,0x80,0x0D,0xB0,
0x0D,0xB6,0xFF,0xFF,0xFF,0xFF,0xFF,0xF7,0x7F,0xFF,0xBF,0xFD,0xBF,0xFD,0xBF,0xFD,0xAA,0xCD,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x7F,0xFE,0x7F,0xFE,0x7F,0xF6,0x6F,0xFE,0xBF,0xFD,0xBE,0x7D,0xB9,0x9D,0xBF,0xFD,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x7F,0xFE,0x7F,0xFC,0x7F,0xCE,0x7C,0xFE,0x5F,0xFA,0x5E,0x7A,0x59,0x9A,0x5F,0xFA,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x3F,0xFC,0x3F,0xFC,0x3F,0x3C,0x3C,0xFC,0x2F,0xF4,0x2F,0xF4,0x2F,0xF4,0x2F,0xF4,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x1F,0xF8,0x1F,0xF8,0x1F,0xF8,0x1F,0xF8,0x10,0x08,0x10,0x08,0x10,0x08,0x10,0x08,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x07,0xE0,0x07,0xE0,0x07,0xE0,0x07,0xE0,0x0F,0xF0,0x0F,0xF0,0x0F,0xF0,0x0F,0xF0
};
16 graphics in two lines the next two rows etc… of an overall picture mine is 512x16
all in a row.
Cheers Ian