the fact that intellisense has told you the code behind Resource1.GetFont doesn’t exist should be the evidence that you haven’t added the resource properly, as that gets auto-added when a valid font file is added correctly… I think you should rip the resource apart and re-add.
Brett, I looked into the Resource1 designer and I can see that it added the file as a binary file.
Not sure if that is what is needed for a font but some other threads on the forum suggested that was what was needed.
I have followed those tutorials as best as I could over the last 7 days and they have left me in this dilemma.They must be omitting some key information that is key to making this work.
I am trying to take baby steps here at first. I am avoiding the conversion of fonts for now and just trying to get the already created NinaB font that is available for download in some other how tutorials to work.
Based on the help I received from others on the forum so far the problem seems to be how the font file is being added to the Resources in the project. I understand that the resource designer should be used so the underlying code will get auto generated in visual studio.
However, what file type do I use to add a font so that visual studio will auto generate a GetFont Method in the Resource.Designer.cs??
You can’t use old NETMF fonts with TinyCLR anymore, you need to use the font converter tool to generate them. Our VS extension doesn’t recognize them as fonts so it adds them as binary resources instead.