The first beta of Game Slate releases tonight!
Right now the release is going to Architect, Gus and Josh; if you want in drop me at line thom [at] my username [dot] com. You must have a Hydra with T35, Joystick and 2 buttons (3 preferred). Those buttons can be either GHI ButtonModules OR any kind of interrupt button you create yourself.
The purpose of this release is to create additional interest/funding as well as acquire additional programming/development resources.
I’ll post a video of the beta in action tonight as well. For now here’s what the beta has
[ol]Adventure/Puzzle engine
Create and display Start screen (with background and options)
Create and display dialogs (with color coding & ability to fast-forward dialog)
Create a zone
Add up to 14 rooms per zone
Create unlimited CombinationLocks (demonstrated in example)
Create tiles & tilesets
Create sprites
Activate/Trigger/Kill sprites
Character & Sprite animations
3 layer render and collision detection
Enhanced credit screen (now supporting images, better 2 column alignment and colors)[/ol]
What’s missing
[ol]Inventory support
Using items
Sounds (we’ve send an updated MusicModule driver to GHI; hopefully that will make an upcoming release)
Room Zoning
Save/Load games
Precompiled games (support exists but not in this release)[/ol]