G120 with UDP connection using ENC28 (problem)

I have a problem with the receiving part using ENC28. I want to communicate between the PC and G120 using ENC28. The PC and the ENC28 module is both connected to a router.
When I send a UDP packet from G120 to the PC I see the message in the output box. But the G120 can’t receive from the PC when it goes the other way.
I can see the yellow LED on ENC28 is blinking when I send and that indicates the message is received (I think).
Here is some of my code on G120:

Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
IPEndPoint ep = new IPEndPoint(IPAddress.Parse(IP), port);
client.Connect(ep);

byte[] RxBuffer = new byte[20];

while (true)
            {
                if (!button1.Read() == true) 
                {
                    byte[] pakke = { 0x7f, 0x63, 0x00, 0x0a };  
                    client.SendTo(pakke, ep); 
                    Thread.Sleep(1000);
                }
                    int i = client.Receive(RxBuffer);    
                    for (int i = 0; i < RxBuffer.Length; i++)
                    {    
                    Debug.Print(RxBuffer[i] + "-");
                    }
            }

And the code on my PC:

Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
IPEndPoint ep = new IPEndPoint(IPAddress.Parse(IP), port);

UdpClient listener = new UdpClient(listenPort);
IPEndPoint groupEP = new IPEndPoint(IPAddress.Parse(IP1), listenPort);
byte[] receive_byte_array;

// if I press a button in Windows Form.
byte[] pakke = { 0x7f, 0x63, 0x00, 0x0a }; 
client.SendTo(pakke, ep);

receive_byte_array = listener.Receive(ref groupEP);
            for (int i = 0; i < receive_byte_array.Length; i++)
            {
                Console.Write(receive_byte_array[i] + "-");
            }

That’s it… Someone who can help me?

@ Joakimj -

On PC, try with this:


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;

namespace Test_UDP_PC
{
    class Program
    {
        static void Main(string[] args)
        {
            Socket mySocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
            IPEndPoint MyServiceEndPoint = new IPEndPoint(IPAddress.Any, port);
            mySocket.Bind(MyServiceEndPoint);
            while (true)
            {
                while (mySocket.Poll(200000, SelectMode.SelectRead))
                {
                    if (mySocket.Available > 0)
                    {
                        byte[] inBuf = new byte[mySocket.Available];
                        EndPoint recEndPoint = new IPEndPoint(IPAddress.Any, 0);
                        mySocket.ReceiveFrom(inBuf, ref recEndPoint);
                        Console.WriteLine("Message From " + ((IPEndPoint)recEndPoint).Address.ToString());
                        Console.WriteLine(new string(Encoding.UTF8.GetChars(inBuf)));
                        String msg = "Hello FEZ Spider! I am PC";
                        byte[] bytesToSend = Encoding.UTF8.GetBytes(msg);
                        mySocket.SendTo(bytesToSend, bytesToSend.Length, SocketFlags.None,
                        (IPEndPoint)recEndPoint);
                    }
                }
            }
        }
    }
}

And here is on G120


            System.Net.Sockets.Socket socket = new System.Net.Sockets.Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
           
            IPEndPoint endPoint = new IPEndPoint(ip, port);
            socket.Connect(endPoint);

            String msg = "Hello PC, I am FEZ spider";
            byte[] bytesToSend = Encoding.UTF8.GetBytes(msg);
            while (true)
            {
                socket.SendTo(bytesToSend, bytesToSend.Length, SocketFlags.None, endPoint);
                while (socket.Poll(2000000, SelectMode.SelectRead))
                {
                    if (socket.Available > 0)
                    {
                        byte[] inBuf = new byte[socket.Available];
                        EndPoint recEndPoint = new IPEndPoint(IPAddress.Any, 0);
                        socket.ReceiveFrom(inBuf, ref recEndPoint);
                        if (!recEndPoint.Equals(endPoint))// Check if the received packet is from the 192.168.0.2
                            continue;
                        Debug.Print(new String(Encoding.UTF8.GetChars(inBuf)));
                    }
                }
                Thread.Sleep(100);
            }

1 Like

And I suggest using ReceiveFrom instead of Receive

Thank you… It is working :smiley: :smiley: :smiley:
I had this problem in a week and got just more and more headache.

Now I just have to implement it in my own code…

Thank you very much again :slight_smile:

What if I just want to receive from the G120 board? I don’t want to sent packets. I tried to delete the operations where you sent (on G120). Then I deleted the receiving part on the PC.
I can’t get it worked.
Is that impossible?

Case:
I want to sent a packets from PC to G120 every second. The G120 is just reading the packets (And show them in debug mode).

It is not difficult, follow this:
//PC send every 1 sec

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;

namespace Test_UDP_PC
{
    class Program
    {
        static void Main(string[] args)
        {
            Socket mySocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
            IPEndPoint MyServiceEndPoint = new IPEndPoint(IPAddress.Any, port);
            mySocket.Bind(MyServiceEndPoint);
            while (true)
            {
               Thread.sleep(1000)
               // while (mySocket.Poll(200000, SelectMode.SelectRead))
                {
                   // if (mySocket.Available > 0)
                    {
                        byte[] inBuf = new byte[mySocket.Available];
                        EndPoint recEndPoint = new IPEndPoint(IPAddress.Any, 0);
                       // mySocket.ReceiveFrom(inBuf, ref recEndPoint);
                       // Console.WriteLine("Message From " + //((IPEndPoint)recEndPoint).Address.ToString());
                        //Console.WriteLine(new string(Encoding.UTF8.GetChars(inBuf)));
                        String msg = "Hello FEZ Spider! I am PC";
                        byte[] bytesToSend = Encoding.UTF8.GetBytes(msg);
                        mySocket.SendTo(bytesToSend, bytesToSend.Length, SocketFlags.None,
                        (IPEndPoint)recEndPoint);
                    }
                }
            }
        }
    }
}

And here is for g120

System.Net.Sockets.Socket socket = new System.Net.Sockets.Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
           
            IPEndPoint endPoint = new IPEndPoint(ip, port);
            socket.Connect(endPoint);

            String msg = "Hello PC, I am FEZ spider";
            byte[] bytesToSend = Encoding.UTF8.GetBytes(msg);
            while (true)
            {
               // socket.SendTo(bytesToSend, bytesToSend.Length, SocketFlags.None, endPoint);
                while (socket.Poll(2000000, SelectMode.SelectRead))
                {
                    if (socket.Available > 0)
                    {
                        byte[] inBuf = new byte[socket.Available];
                        EndPoint recEndPoint = new IPEndPoint(IPAddress.Any, 0);
                        socket.ReceiveFrom(inBuf, ref recEndPoint);              
                        Debug.Print(new String(Encoding.UTF8.GetChars(inBuf)));
                    }
                }
                Thread.Sleep(50);
            }

//PC send every 1 sec - optimized

using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;

namespace Test_UDP_PC
{
    class Program
    {
        static void Main(string[] args)
        {
				Socket mySocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
				IPEndPoint MyServiceEndPoint = new IPEndPoint(IPAddress.Any, port);
				mySocket.Bind(MyServiceEndPoint);
				byte[] inBuf = new byte[mySocket.Available];
				EndPoint recEndPoint = new IPEndPoint(IPAddress.Any, 0);
				String msg = "Hello FEZ Spider! I am PC";
				byte[] bytesToSend = Encoding.UTF8.GetBytes(msg);
				while (true)
				{
					mySocket.SendTo(bytesToSend, bytesToSend.Length, SocketFlags.None, (IPEndPoint)recEndPoint);
					Thread.sleep(1000);
				}           
        }
    }
}

And on the G120 it is the same as before?

@ Joakimj -
Yest, it can be same, or you can use this

System.Net.Sockets.Socket socket = new System.Net.Sockets.Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
           
            IPEndPoint endPoint = new IPEndPoint(ip, port);
            socket.Connect(endPoint);

          
            while (true)
            {
               
                while (socket.Poll(2000000, SelectMode.SelectRead))
                {
                    if (socket.Available > 0)
                    {
                        byte[] inBuf = new byte[socket.Available];
                        EndPoint recEndPoint = new IPEndPoint(IPAddress.Any, 0);
                        socket.ReceiveFrom(inBuf, ref recEndPoint);              
                        Debug.Print(new String(Encoding.UTF8.GetChars(inBuf)));
                    }
                }
                Thread.Sleep(50);
            }

@ Dat -

Post 6,7,9 are same, just an optimize

It is still not working. I got an error message says:
"An unhandled exception of type ‘System.Net.Sockets.SocketException’ occurred in System.dll"
at the PC side on the line:

@ Joakimj -

on PC:

 => replace by your G120 address, I think.