Filestream tutorial

Is there a solid in depth/detailed tutorial on working with files & filestreams? I’m talking where the in/outs & pitfalls are examined.
I’m not talking about an api guide with a bunch of random command links, but a cohesive explanatiion of the topic.

I have what i need working now, but not sure I grasp whether its the best arrangement.

I understand your concerns very well Hoyt. I had some problems with the file system when working on USBizi. Main problem was OutOfMemory exception. I managed to overcome all of them but i won’t risk a head saying that there won’t be any new issues. I advise this when working with files:

When you read/write always use something like this

public static class FileHelper
{
	public const int BufferSize = 64;

	public static byte[] ReadFile(string path)
	{
		byte[] bytes;

		using (var stream = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.None, BufferSize))
		{
			bytes = new byte[stream.Length];
			stream.Read(bytes, 0, bytes.Length);
			stream.Close();
		}

		return bytes;
	}

	public static void WriteFile(string path, byte[] bytes)
	{
		using (var stream = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.None, BufferSize))
		{
			stream.Write(bytes, 0, bytes.Length);
			stream.Close();
		}
	}
}

It is important on USBizi as the file descriptor needs to be small (memory limits). So keep the BufferSize value small. Another thing i noticed was that File.Exists has an issue when you provide a specific argument. More on this can be found here

http://www.tinyclr.com/forum/topic?id=7003

Always use filestreams and filereader in using() clause and call Close() method before exiting it. It is also helpfull to call garbage collector after each read/write in order to release some memory.

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