I am planning on writing a real time audio application on a Fez Cerb 40 II.
Based on some simple tests, writing it all in .net will not be possible due to performance.
The basic idea is that I would have an audio ‘rendering’ loop which write data from a circular buffer to a DAC (high performance) and c# code which writes to the buffer asynchronously (lower speed)
So I was looking at ways to this. Looking through the docs, it seems I could:
- extend the NETMF
- use RLPLite
Does anyone have any experience in either technique?
I’m guessing ‘RLPLite’ would be the better option?
Any tips, suggestions, advice would be very appreciated!